| 
             This applet simulates a liquid surface which shows a natural looking 
              waves and interference of waves. You can set rain drops, which are 
              either normal spherical ones or square ones, and fishes swimming 
              across the surface. With these and other parameters, you can produce 
              a great variants of fluid surfaces. 
            [For more technical 
              information about the available parameters, click here.] 
            Most parameters are self-explanatory and you can 
              always see brief description of each parameter by moving the mouse 
              pointer over the wizard.  
            
               
                  | 
                 
                   First, set a background image over which you 
                    want to create fluid animation. Select the resolution of the 
                    effect next. "Resolution" is a zooming parameter. 
                    For instance, the value 2 gives twice as large an applet size 
                    as the image size, while the value 1 changes nothing. 
                 | 
               
               
                |  
                   Both the resolution value and the image size 
                    decide the applet's "Width" and "Height" 
                    automatically. 
                  Then, decides if you need textscroll effect 
                    over the surface, and if you want interactive mode enabled 
                    for mouse control. Check "Enable textscroll" 
                    and "Interactive mode" for respective purposes. 
                 | 
               
             
            
              
                  | 
                Next, you choose fluid effects. First, the most 
                  easy one is "Autodesign" setting. This will 
                  produce various fluid effect automatically. This can control 
                  fish and normal rain fall, more precisely speaking. So, even 
                  you check this box, you need to set the rest of the parameters. | 
               
             
            Anyway, I will explain all the available functions. This doesn't 
              happen in real world, since some choices often neglect other parameters, 
              and in the wizard, unselectable parameters are greyed out. 
            At "fluid mode", you choose the liquid simulation 
              mode from water and oil. Once you select this, "fluid density" 
              let you control how smoothly the surface behaves. With smaller values, 
              the surface moves faster and higher values produce smoother motion. 
            Next is "cross" effect option and its timing defined 
              by "cross factor". A higher value for the timing 
              factor means that rarer wave crossing across the screen occurs. 
            
               
                  | 
                 
                   With "light" option enabled, you will add 
                    a shadow effect to waves. However, this option may make the 
                    animation rather slow due to the massive additional calculation 
                    required.  
                  You can even control the contrast of shadow at "Min" 
                    and "Max" parameters. They take values between 
                    -255 and 255. Remember Max has to be higher than Min value. 
                 | 
               
             
            Now, you're going to configure drops and rains. Well, 
              rains and drops sound the same and in fact they are except, you 
              can set in the case of drops the fixed location where rain drops 
              fall on as well as the size and fall timing.  
            Check "Fix drop" to enable the effect and place 
              xy co-ordinates of the falling point at "X" and 
              "Y" boxes. "Size" and "Factor" 
              represent a size of a drop and its falling timing. These parameters 
              exist for rain and square rain as well. 
            
               
                  | 
                The difference between rain and square rain appear 
                  in the initial shape of a water ring when a drop throws onto 
                  the surface. A rain drop (as well as a fixed rain drop) creates 
                  a spherical ring, while a square rain drop results in an unusual 
                  square ripple. | 
               
             
            Finally, you can set a "pressure" value for rains. 
              If you want a fast significant water ring, place a high value between 
              1 and 2000. 
            Proceed to the textscroll 
              menu if you have checked the textscroll box; otherwise go to 
              the expert menu. 
                             |